The 13th age of Midgard

Battle of Zobeck 4.2 The Great Seal

Once every year the City Council and the Clergy of the Gear goddess perform a brief public ceremony in crown square where black bricks are arranged to represent the the black oak of the fairy summer court. Here ate the Great Seal people they lay wreaths of holly and small cakes. It is commonly regarded as a ceremony of appeasement and respect to the fae that ruled these lands in the past. However… the Great Seal might not just be an old Fey house crest but might be guarding the entrance to something else, something hidden.

With the comet passing overhead bringing down magical wards it is a perfect time for Prince Victorious to make a move on Great Seal. If Prince Victorious is able to find the Crown of Air and Darkness he might gain the power to either destroy (or worse subvert, corrupt and control) the daylight realms!

Battle of Zobeck 4.1 legend of the Crown of Air and Darkness

Centuries ago, the legendary Crown of Air and Darkness was a wedding gift from the goddess of Night and Magic to one of the demon lords, thought to be the Demon Lord of Blind Ambition. The wedding was more an alliance of convenience between the black goddess and her demonic consort, but it was celebrated with all the planar pomp and ceremony.

The crown itself was meant to seal the alliance. It bound a portion of the goddess’s divine power into physical form. In particular, the goddess’s gift strengthens evil, calls the winds, and blots out the sun — a gift worthy of a demon lord.

The wedding between divinity and demonism was disrupted by the timely intervention of the goddess’s daughter and her former husband. In the ensuing melee, the crown was lost. Its
disappearance cemented the rift between the goddess of the shadow fey and the demon lord’s followers. Each accused the other of having stolen the crown. The gods of light clearly
had not taken it, for they continued to search for it to this day.

Battle of Zobeck 4.0 The walls are breached!

The battle lulls. The adventurers have a chance for a full heal-up, aided by clerics loyal to the machine goddess. The griffon riders have spotted a massive wave of undead shambling down the north road and have left the city to fight them before they can reach the city. However, this has left the soldiers in the city with minimal air cover. Hopefully the airships of the dwarves and eagle riders of the elves will reach Zobeck soon. The battle of Zobeck is going to be a grim one.
Most of the citizens that can fight are being given excess weapons by the troops of the citadel. The adventurers are left to their own devices. The marketplace has been more or less abandoned. The battle for Zobeck is still going on, but is for now restricted to the outer wards of the city.
With an unholy cry the undead smash the defenses of the Dwarfgate and overwhelm the defenders. leading the horde are swarms of spirit surround 5 giant skeletons each the size of a house. The fight is coming to the adventurers, and they have only a short time to prepare before the tide of undead reaches them.

Battle of Zobec

The adventurers head to their friend Zadro’s farm for either a well-deserved rest or a reason or two connected to their icon relationships and previous adventures, depending on the adventurer. Unfortunately they get caught up in a bold invasion by the forces of the Blood Princes, and are forced into action to defend Zobeck from attack.

AO 2.2 To Shockquake.

Quaestor Vastari Durrel once again summons the adventurers to the teleportation chamber. The teleportation warlocks have finished repairing the spinning rings that line the tubular hall, and are ready once more to fling the adventurers into the unknown. The assimar Vastari steps forwards…
“The second missing part of the Mystic Orrery was hidden in a prison called Shockquake, far in the Overworld in a place called the Shattered Realm. Contact was lost with the prison at the end of the last age, when the Diabolist’s plague ravaged the land. It is only recently that we have discovered the prison’s true importance, and have made a concerted effort to find it. We do not know what you will find there, except that the prison definitely has something or someone living there. The missing part of the Mystic Orrery that you are to fetch back is a gear that looks like a crown.
I would wish you luck, but luck is for those that do not have the right spells and skills. You have the right stuff. We will meet again soon.”
With that she hurries behind a protective screen as the rings in the chamber begin to spin to life. With a sensation like falling upwards, the adventurers once again find themselves rushing through the space-between-spaces…

Archmage's Orrery

The adventurers are contacted by the Archmage himself and asked by him to recover a missing part of the Mystic Orrery. An orrery is a mechanical device that predicts the movement of celestial bodies, and for centuries the Mystic Orrery has accurately predicted celestial events and their effect on magic. However, the Mystic Orrery’s predictions are becoming increasingly erratic, and it turns out that an Archmage of a previous age removed some parts and hid them away from her successors. The whole Dragon Empire is at risk, as the rules
of magic begin to fluctuate. Something big is approaching, something that the current Archmage is unable to foresee. Powerful wards keep the Archmage and his immediate underlings from retrieving the needed parts, but the wards don’t account for people like the adventurers.
The adventurers start the adventure in Vantage, a secret flying city run by the Archmage. Once the first part is retrieved the Archmage will transport the adventurers to the remaining locations.

The Castle of ALL Seasons

The party is welcomed at the castle gates by a monolith suit of empty armor. It proclaims that they can stay but a single night before must be gone within a day.
The heroes explore the run down castle but find nothing but mice, owls and foxes. They suspect they are being deceived by the illusionary tricks of the fey. After several unsuccessful attempts by the magical animated armor and floating wizard robes. Some of the lesser servants started to appear to Capt Kora. Apparently with each battle the group earned respect and reputation.
Sozin manged to win the approval of the lantern drake but shortly the queens dogs and ravens were called to eject the party. The dogs turned out to be demons that stand upright but look like dogs. The ravens were Tengu duelists who set into the party. Although they fought valiantly they could not overcome the last demon dog and found themselves ejected from the grounds. They awoke in a cabin in woods.

Down the shadow road
Have fun at the castle.

Our heroes make their way down the shadow road towards the castle of all seasons. The shadowrealm is place unlike anything the heroes have seen. While there is no sun or stars there seems to be a wisps of light as if the sky is covered by a web. The chill in the air soaks into the bones and the adventures keep moving to stay warm. The forest is constantly rustling but you never see anything.

Unwilling to step off the road to investigate the group quickly continues on. On the shadowroad you never get hungry and that is a blessing because the food has no taste. It’s like the air sucks out all the flavor. Grey grey grey everything is grey. All whispers of nothing ringing in your ears.

The road continues down the mountain into the forest. Sozin leads the way until the road ends suddenly. Some giant has ripped up the road and stacked the stones into menhirs. Lupta used his racial connection with the giant owls to call the shadowy raptors to carry the heroes across to the other side of the gap.

After a life time of walking the road once again disappeared only to be replaced by a river. Capt Kora noticed something familiar with the water. Something reminded her of the sky realm mirages that plague sky skips when they go too high. Captain bravely steps into the water. The water swirls away reveling the road.

Sozin resorts to telling the heroic stories of the dragons from the Mharoti Empire to pass the time. He was just getting started on the tale of the white drake Menfordigbog and the unlucky pink skin when the heroes are attacked by dire shadow bees. Each has stinger that is as long as the body. The grey and white bees are able to find their way between the joints of the sturdiest armor. This wasn’t the first time that Sozin has bee attacked by giant insects. Back in when he was sailor on the windjammer they happened to bump into the a swamp of bees when searching for fresh water on an island. Luckily ships cook taught him how to make a repentant using Local flowers, dirt, and bottle of troglodyte musk.

The heroes follow the shadowbrick road till the heroes are stopped by 3 forest marauders. Each 10 feet high and demand that they move out of the way of her elfiness . All the years as captain of the Clouddasher commanding sailors gives her an authoritative tone. The giants and their previously hidden shadow haunt allies make way for the party. Clearing the road to the Castle. Kora turns to Lupta and says "you were right and I was less right. you don’t have to kill everything you encounter. "

The road ends at the bottom of a winding stair leading up a hill side. The dim light brightens for a moment, just enough to see towers and walls on two hills to the right and left.

Courts of the Shadow Fey Adventure
Session 1

Courts of the Shadow Fey

While relaxing in Opliliaups the Heroes are interrupted by a priest of Kors shouting about needing help as his master was being attacked Misha Jorelik
The heroes arrive at the temple to find Oleg Khandarc fending off 4 shadow fey rakes.

Isabella: Unlikely Dragonslayer

It was supposed to have been a diplomatic mission, a little trip to secure diplomatic alliances with the Knights of the Undying Sun and, in the meantime, do a little relaxing, basking in the sun of…wherever she was going. While Isabella adored the dark elves, their underground world did nothing for her complexion. In fact, her skin was beginning to take on the frosty color of the moon. This would simply not stand. So, she loaded 72 trunks with her vacationing clothes, including extra skimpy bikinis, and headed a caravan to one of the paladin’s castles.
But, upon her arrival, when she was greeted by delectable little paladin getting swallowed whole by a three-headed dragon, she knew she was in over her head. Isabella delved in secrets, sashaying among the upper crust and giving smoldering looks to whomever needed to be charmed. She crept; she flitted; she disguised; she bluffed; she seduced; she radiated charm. She did not dragon slay.
And yet, somehow, she survived. In addition to surviving a hell hole, she could now add “survived not one, but two, dragon attacks and slayed her would-be killers”. It was certainly not something she would make a habit of.
Oh, but there was a treasure at the end. One dragon, the shadowy Sheza-kah (aka: Chaka “I Feel for You” Khan) had inexplicably carved all her secrets, her careful master-minded plots, into the side of her cave wall. Isabella adored checklists. But, leaving a copy of her plots and secrets carved into the side of a wall in 1’ tall letters took checklists to the extreme. Even though publicly displaying the world-shattering machinations of the Prince of Shadows was probably not the best idea, Isabella did admire the boldness and daring of the dragon. Here was a being with a purpose and a queen-sized ego. Too bad she didn’t want to chat, negotiate or parlay; surely, some sort of understanding could have been reached. And that’s what Isabella missed about the elves—they talked things through. They plotted and smiled at each other with daggers behind their teeth. It wasn’t all about swinging swords and blowing each other up. With the elves, if someone needed to be dispatched there was always a dagger in the back, a poisoned cup, or a poisonous spider slipped surreptitiously under the blankets of a bed. But everyone in Zobeck wanted to fight. From the fascinating Fae-dwellers who were now prowling around the Zobeckian sewers—not exactly the high point of Zobeck, but to each their own—to a plotting dragon, everyone was ready to leap to their swords. Where was the civility?
Zobeck was getting as bad as the dwarves.She would certainly not be missing that as she took her leave of that city that once was her home. But she would miss her companions.
Rafferty had taken a small doll shop and turned it into the center of a rapidly expanding criminal empire, and Isabella reinforced their bond by promising shipments of dark elf poisons, extracted from the spores of fungi of the Under Dark.
Since their last adventure, HK’s musicianship had excelled, reaching mastership. Whenever Isabella was on the verge of a mental breakdown or collapse, he would pipe up with a resplendent song or a robotic word of encouragement. If he could write music as well as he could play, he would have jobs galore in the elf kingdoms as the aristocracy would clamor for ballads.
The half-angelic Sveta, herself a Knight of the Undying Sun, also remained a source of inspiration. Whenever Isabella was feeling down, which was often during this particular caper in which the ravishing spymaster was out of her element, Sveta was there with a prayer or a swat on the back, as if to say “that-a girl” in her warrior-esque way.
Their last night together was bittersweet. Rejoining her companions—her friends—at Ophelia-ups Dinner Theatre, they drank to their success, all the while Isabella wiping away her tears with her perfumed handkerchief as she bid them farewell and promised to keep in touch.


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