The 13th age of Midgard

The Plagued Seas

A deadly disease spreads across the ocean to the shore, and even bustling ports
close their harbors. Who among you has the heart to brave the unexplored
oceans to stop the spread of the plague?

Many years ago, the summoner Maximilien Song neared his deathbed. His symbiotic eidolon, Harrow, comforted its master by refusing to end their bond and returning to its home plane. When Maximilien’s soul finally crossed the veil, Harrow discovered the link to its home plane closed. Instead, Harrow appeared on a mysterious island, Malkay, the atoll of the Lost.
Every attempt to reach his home plane landed Harrow on another island, and the prolonged absence drove the now unfettered eidolon to compulsive madness. One attempt brought Harrow to the dreaded island of Karn’lothra.
Here, Harrow met a ghost with promises of helping the eidolon. THe Ghost told Harrow of the Bloodless Queen and assured the eidolon she held the power to send Harrow home. To secure the queen’s help, Harrow must help Deland raise an army for the queen.
Armed with a voodoo ritual, and the powerful urge to return to its home plane, Harrow set the plan in motion, releasing a deadly plague in the vast western ocean. Sea life begins to spread the infection and an infected tribe of sahuagin swarms the harbors of Barsella. Here, the adventurers enjoy a harvest moon festival quickly turned nightmare, as they defend the city from the invading plague-bearers.

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Sailing to Neinferth
Vault of Heaven

The air around you is filled with wispy streamers of gray and starry whirls of light, but one light is brighter by far: a castle in the air, many miles from the solid earth. It seems to be a six-pointed star, with each arm of the star ending in a tower shape, and a large set of windows and gates piled closer to the center. It is a fortress that shines with bright bluish-white light, half the size of the Leviathan you stand on.

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1.2 Leviathan Island

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Based on her anthropology studies, Selina is able to share some of the legends of the Leviathan.

“Legends say Hagos the Tyrant, the lich-king of the magocracy of Vael Turog, first called up the Leviathan when the summoners of Uxlon forced the Turogian wizards to retreat during the Mage Wars. The beast appeared one day in Barsella’s harbor, banners flying atop its towers and peculiar constructs on its back. Barsellan wizards went aboard with familiars, summoned servants, and 10 caravans of supplies—never to be seen again.

Others say an unknown summoner brought forth the beast from the Eleven Hells or the Astral Ocean, or that he raised it with magic as a means of escaping the Great Old Ones unleashed on the Western Wastes. Its origin matters little, though, but at least six races controlled it before the humans and tieflings did: the sahuagin pirate princes held it as a
harbor for a time; as did the shoggti and cnidari alliance; the neg-thalgu; the aboleths of the time of Ankeshel; and a race of strange celestials, the star bearers, who appear nowhere else.

Most recently, the nobles and wizards of Vael Turog used the Leviathan Island 400 years ago to wander the oceans for years on its back, building great towers and shelters, carving tunnels and hidden spaces within its flesh, and then disappearing entirely. Whatever wiped out the Vael Turog settlement, the island has been rediscovered and reported several times since then. None have mastered its circuit of ocean voyages, or learned to steer it yet."

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1.1 To find Indego Sharpe

The heroes are approached by a vanaran (simian-like creature ) who Identifies them self as Simez nephew, Taigo Rothgazzi. He has an invitation to come to the High Order of the Geomancy to meet Simez.
Simez expects: sailing to Karn’lothra, visiting the Bloodless Queen, gaining her permission to open a tomb (with bribes and gifts Simez provides), and then returning with the Book of Vael Turog. In exchange, he offers 500 gp per adventurer, or instruction in ley line magic.
To find the island of Karn’lothra -
○ The high geomancer also asks the heroes whether they would like a fast ship or if they have one of their own, and whether they can gather up some visitor’s gifts to give to the Bloodless Queen (she likes small animals, some say, and also ancient relics or items of Ankeshel).
§ The PCs would be well advised to get some birds, salt mice (see Journeys to the West), hunting dogs, or something similar as gifts for the queen.
○ DO you have a ship of your own? He provides them a small caravel (the Speedwell) with an experienced captain and crew of 8.
○ You will need a guide….
○ I must stress that you must not read the book!

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1.0 To Free a Chained God

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“Row hard, pull strong.
The tide turns, sea gods frown.
The Wash is callin’!
“Row hard, pull strong.
Current rushes into caves down.
The Wash is pullin’!
“Row hard, pull strong.
The dark caverns, under town.
The Wash is eatin’!
“Row hard, pull strong.
Death awaits, surely drown.
The Wash is Dyin’!”

THE WHALE EYE OF NETHUS
Description: Artistic tales spiral counterclockwise around
the full moon:
• A bard rides forth from a castle on a unicorn.
• The bard rings a true note on a pair of brass cymbals.
Story: The bard is a maestro—a master of his musical
craft—and represents the innocence of the mid-summer
night as young maidens seek lovers for the first time.

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4.3 Zobeck is saved!

With Stein off fighting undead in other parts of the city with the Knights of the Undying Sun and Rhea overwhelmed with the magical energy emanating from under the town square ; it fell to Beebs, HK, and Desi stop the Ghost Knights of Prince Vintrocious form reaching their goal.

Even being outnumbered 15 to 1 the Heros were able to hold the line until the magical forces being released caused the weakened ground to collapse. The heroes found themselves in a large chamber lit by the glow of a enchanted portal. The walls depicted the story of the Crown of Air and Darkness with the strange addition of a forgeborn champion . Shaken but unhurt the heroes were easily able to defeat the surviving Ghost Knights along with a Deathhellkite that had joined the battle. As the last foe fell, a red mist flew past the adventures and through the portal in the Stone archway.

The adventures quickly followed through the portal and were transported into a chamber. The chamber itself was full of purple and blue crystals. The exact crystals from the former prison of darksky before it fell to earth. Sitting between 2 of the largest crystals on an alter is crown but you know this crown. The last time you saw this phylactery of Baron von Voth you handed it a shadow fey in return for walking the shadow roads back to Zobeck.

Prince Vicitrocious coalesces out of his vampiric mist form with 3 of his Lieutenants before the adventurers and speaks:
“Haha! At last the power of the crown of air and darkness is mine. My night shall reign eternal as I consume the day forever. For long ages I have desired the power of… what, WHAT’S THAT?!”
From behind the adventures a voice speaks out. “Sorry to cut in during your bad guy soliloquy but i’m afraid you have it all wrong.” A man surrounded by supernatural shadows speaks. "You see this is not crown of air and darkness. By the power of my champions you will meet your doom in this carefully laid trap! You should have never plotted with my brother the dark prince or plotted against my favorite city. It was so easy to fool you with the this ancient crown and the magical energy captured from these crystals. Now my champion the 3rd born of the forge shall dispatch you. A rune starts to glow on HK ’s chest illuminating the shocked faces of the heros . With a laugh the prince of shadows fades and memories of his mortal life return to HK.

Prince Vicitrocious looks aghast at being fooled. He starts to become visibly angry, shaking with rage as he moves forward to deal with the Prince of shadows champions.

The battle was brutal with HK using rune enpowered magic and Desi usign her posion breath spells but with a final overhand swing of her club Beebs shattered the crown of Baron von Voth and the head of Prince Vicitrocious below it. A second crack echos through the room as Beebs club splits apart and a dryad emerges. "with the destruction of the lich’s phylactery so ends the lich. My forest is now at rest and Beeb’s rage fades with the fading of the nature spirit. And the battle is won. The remaining forces either fall to pieces or retreat north away from the city.

Zobeck is a resilient city and a week later much of the damage has been repaired. In town square a statue of the 5 heroes is well underway and a special parade to celebrate the saviors of the free city is being planned.

The Prince of Shadows and his champions saved the city. Many the shadow fey aren’t that bad……….

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Battle of Zobeck 4.2 The Great Seal

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Once every year the City Council and the Clergy of the Gear goddess perform a brief public ceremony in crown square where black bricks are arranged to represent the the black oak of the fairy summer court. Here ate the Great Seal people they lay wreaths of holly and small cakes. It is commonly regarded as a ceremony of appeasement and respect to the fae that ruled these lands in the past. However… the Great Seal might not just be an old Fey house crest but might be guarding the entrance to something else, something hidden.

With the comet passing overhead bringing down magical wards it is a perfect time for Prince Victorious to make a move on Great Seal. If Prince Victorious is able to find the Crown of Air and Darkness he might gain the power to either destroy (or worse subvert, corrupt and control) the daylight realms!

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Battle of Zobeck 4.1 legend of the Crown of Air and Darkness

Centuries ago, the legendary Crown of Air and Darkness was a wedding gift from the goddess of Night and Magic to one of the demon lords, thought to be the Demon Lord of Blind Ambition. The wedding was more an alliance of convenience between the black goddess and her demonic consort, but it was celebrated with all the planar pomp and ceremony.

The crown itself was meant to seal the alliance. It bound a portion of the goddess’s divine power into physical form. In particular, the goddess’s gift strengthens evil, calls the winds, and blots out the sun — a gift worthy of a demon lord.

The wedding between divinity and demonism was disrupted by the timely intervention of the goddess’s daughter and her former husband. In the ensuing melee, the crown was lost. Its
disappearance cemented the rift between the goddess of the shadow fey and the demon lord’s followers. Each accused the other of having stolen the crown. The gods of light clearly
had not taken it, for they continued to search for it to this day.

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Battle of Zobeck 4.0 The walls are breached!

The battle lulls. The adventurers have a chance for a full heal-up, aided by clerics loyal to the machine goddess. The griffon riders have spotted a massive wave of undead shambling down the north road and have left the city to fight them before they can reach the city. However, this has left the soldiers in the city with minimal air cover. Hopefully the airships of the dwarves and eagle riders of the elves will reach Zobeck soon. The battle of Zobeck is going to be a grim one.
Most of the citizens that can fight are being given excess weapons by the troops of the citadel. The adventurers are left to their own devices. The marketplace has been more or less abandoned. The battle for Zobeck is still going on, but is for now restricted to the outer wards of the city.
With an unholy cry the undead smash the defenses of the Dwarfgate and overwhelm the defenders. leading the horde are swarms of spirit surround 5 giant skeletons each the size of a house. The fight is coming to the adventurers, and they have only a short time to prepare before the tide of undead reaches them.

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Battle of Zobec

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The adventurers head to their friend Zadro’s farm for either a well-deserved rest or a reason or two connected to their icon relationships and previous adventures, depending on the adventurer. Unfortunately they get caught up in a bold invasion by the forces of the Blood Princes, and are forced into action to defend Zobeck from attack.

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